![]() ![]() Var zoom = 1.0 func change_zoom(dz: float): If event is InputEventMouseMotion and event. When scanning the cells, we simply loop through the dictionary entries.Ĭonst ZOOM_STEP = 0.1 func _unhandled_input(event): ![]() The Keys will be formed from the grid coordinates which will be a Vector2 value. The Grid will grow to an unknown size, so we may use a Dictionary for storing the state of the grid. The state may be represented by a Boolean value of True or False. Programming considerationsĬells are only added to a grid and have two states (alive or dead). This should be monochrome, and we will modulate its color to indicate Alive or Dead status.īe able to place cells for the initial population.īe able to start, stop, and reset the game. We want to set the speed of the generations. ![]() So we may want to zoom the camera in and out and pan around. We want to display live or dead cells in a 2D grid arrangement and this may extend beyond the boundaries of the screen. A dead cell with three live neighbors is re-born.A cell lives if it has two or three live neighbors.On each generation, the rules are applied to all cells at the same time to generate the next pattern. The cells populate a 2D grid and the game starts with an initial population of cells forming a starting pattern. It simulates the evolution of cells according to some simple rules based on living, dying, and reproducing. This tutorial will cover the classic Game of Life implemented in GDScript. ![]()
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